ERROR: baking needs at least one UV channel
This error comes from your 3ds Max Scene, every object needs 2 UV unwraps, one in channel 1 for texture maps and one in channel 2 for lightmap, if you´re missing one of the, you may receive this error,
ERROR: baking needs at least one UV channel "prefix_yourobject(YOURTAGS)"
To solve this error, you must execute the
UNWRAP command from our script, you can unwrap channel 1 or/and channel 2 , if the script is not working and it does not make the unwrap, you will need to check your name convention on the objects
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After this, you should be able to import successfully