With our new ColorMod Module, you can create amazing color schemes and highlights for your user interactions easier than ever.
Short Tutorial
Add a new Color Mod from the Module, select WHEN (Select, Deselect, Filter Pass, Filter Fail), select condition and select color for your part_ , assign it to your scene in node Blueprint and that would be all!
Detailed Tutorial
Add a new Color Mod from the Module, create a simple and recognizable name for it, there are 4 main conditions to display colors:
SELECT: Sets the Highlight Colors for part_ elements when the user interacts with the collision and SELECT the unit DESELECT: Sets the Colors for part_ elements when the user doesn't have any selection active
FILTER PASS: Sets the Highlight Colors for part_ elements when the user activates the filter and it finds matching units according to FILTER SETTINGS
FILTER FAIL: Sets the Color for part_ elements when the user activates the filter and it finds DOES NOT matching units according to FILTER SETTINGS
In "OR conditions" you can create conditions FOR THE COLORS TO APPEAR, you´ve got several options:
You can create as many colors as you want, with as many conditions as you need
For Example
For Select:
2 - WHITE when the user select an unit that is:
For Filter Pass
1 - GREEN when the user select an unit that is:
Category: Apartment
Status: Available
2 - Yellow when the user select an unit that is:
Category: Apartment
Status: Reserved
3 - RED when the user select an unit that is:
Category: Apartment
Status: Sold
The Result would be:
You can play with these settings to get a broad range of results based on your own creativity and our color picker/customization is highly versatile
Don´t forget to assign your Color Mod to your Node Blueprint Scene