Everything About Plan 2D

Everything About Plan 2D


 In HauzdEd 
To activate or deactivate the 2d option of the scene, go to your scene blueprint and check "Import 2D"



Having this option enabled, you will have the option to import and view the 2D Elements



The engine will import and use the element automatically just by identifying the tags inside your Max File



 In your Max File 

Tags and Prefixes:

plan_   This prefix is for the geometry that acts as a 2d display on the engine, since in the engine when you enter an apartment, the first thing you see by default are the 2d plans of the  apartment, - if you created your floorplan using the Walls Generation Script, all geometry intended for 2d display will be automatically generated with this prefix setup, in which case you dont need to worry for it. -

planObj_  This acts the same as the "plan" prefix but "planObj_" is intended for 2d furniture or "props" representation, anything thats not walls, doors, windows, or part of the floorplan structure should have this prefix so the engine can distinguish between this 2 categories and be able to hide them if desired when visualizing the apartmen's measurements.

planDim_  You will only add this prefix to the lines (splines) that you will use for marking your floorplan's measurements.

Quick Notes
• plan_ are the 2d objects for your architecture, walls, windows, if you use the Wall Generation Script, this will be generated as well.
planObj_ will be the 2D objects for the furniture, interior assets, blocks, and mobile parts.
planDim_ Splines that will be used for marking measurements.



planObj_ and plan_ are planar objects that matches the shape of your 3D objects in an understandable and simple way, these can be done using the technique you feel more comfortable

Using this quick youtube search you can find a lot of techniques to create/use/import/ 2d Objects



Plan objects:
• Needs to be in the same 3d scene as your regular architecture objects
• Be sure to place all 2d objects in the same Z-up coordinate, otherwise you will have different levels of 2D objects (some upper, some lower)
• Don´t require lightmap UV unwraping
• Require simple white materials, use the same material for all the objects
• Suns does not affect them and they don´t cast any shadow



planDim_ are simple linear splines, using only 2 vertex, it will automatically measure the distance in Meters or Feet between those 2 vertex and display it in the engine. Be sure to set this unit configuration in the scene Blueprint






Tip

To make sure the line will display exactly the measure you want, you can create the spline manually using "Keyboard Entry"

Create first a vertex in 0 absolute;


Then, create the second vertex exactly at the measure you want


After importing, you will be able to see the objects and the measurements correctly



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