Color Mods

Color Mods



With our new ColorMod Module, you can create amazing color schemes and highlights for your user interactions easier than ever.

 Short Tutorial 

Add a new Color Mod from the Module, select WHEN (Select, Deselect, Filter Pass, Filter Fail), select condition and select color for your part_ , assign it to your scene in node Blueprint and that would be all!



 Detailed Tutorial 

Add a new Color Mod from the Module, create a simple and recognizable name for it, there are 4 main conditions to display colors:

SELECT: Sets the Highlight Colors for part_ elements when the user interacts with the collision and SELECT the unit 
DESELECT: Sets the Colors for part_ elements when the user doesn't have any selection active 
FILTER PASS: Sets the Highlight Colors for part_ elements when the user activates the filter and it finds matching units according to FILTER SETTINGS 
FILTER FAIL: Sets the Color for part_ elements when the user activates the filter and it finds DOES NOT matching units according to FILTER SETTINGS 



In "OR conditions" you can create conditions FOR THE COLORS TO APPEAR, you´ve got several options:




You can create as many colors as you want, with as many conditions as you need

For Example

For Select:
2 -   WHITE  when the user select an unit that is:
Category: Apartment
For Filter Pass
1 - GREEN  when the user select an unit that is:
Category: Apartment
Status: Available
2 -   Yellow  when the user select an unit that is:
Category: Apartment
Status: Reserved
3 - RED  when the user select an unit that is:
Category: Apartment
Status: Sold
      The Result would be:


You can play with these settings to get a broad range of results based on your own creativity and our color picker/customization is highly versatile


Don´t forget to assign your Color Mod to your Node Blueprint Scene



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