How to install hauzd Scripts?

How to install hauzd Scripts?



Let´s learn how to install hauzd Scripts!

hauzd Max Script


Open 3ds Max

1.On the top bar, go to Customize→Configure System Paths...



2.Double Click in Additional Startup Scripts to open your default folder for Start up Scripts.



3.Paste all the content into that folder.



4.Now, every time we run Autodesk 3ds Max, the script will open automatically placing these quick access buttons on your top bar.



Starting at hauzdEd V1.06.063, the buttons .exe and folder WILL NOT WORK
Button E: This button will export to fbx EVERYTHING INSIDE THE EXPORT LAYER.
Button S: This button will export to fbx ONLY SELECTION INSIDE THE EXPORT LAYER.

UV Unwrap Section
Numeric Dropdown: This will be the lightmap UV Channel Index where the script will make the unwrap, having it by default in 2 means that the unwrap will take place in the UV Channel 2.
Numeric String: 
This will define the angle of the automatic unwrap, we recommend to leave it in 10.
Unwrap Button: This button will start the automatic unwrap process using previous settings, 

IMPORTANT!
If you are not using correct naming convention, the unwrap script won´t work, see full Tags and Prefixes Article.


hauzd UI Illustrator Script


You will need to Locate your illustrator Script Folder.
Please note that this path may vary according to your Version, Language or Installation .

In windows the path in most of the cases is:
C:\Program Files\Adobe\Adobe Illustrator VERSION\Presets\en_US\Scripts
or
C:\Program Files\Adobe\Adobe Illustrator VERSION\Presets\es_ES\Secuencias de comandos



After placing it into the right folder and restarting illustrator you´ll be able to use the script to export your UI by going into file→Scripts→hauzdUI.
Go to Introduction to hauzd 4 to learn more about UI and customization.





hauzd Wall Generation Script


You can Extract these files anywhere in your pc, a quick access to the script would be great so you can open it whenever you need it: Scripting → Open Script→Navigate to the folder there you extracted the files.



You need to open only arch.ms 



    • Related Articles

    • Introduction to Hauzd - Part 2

      VERY IMPORTANT NOTICE If you´re using an editor version 1.06.130 or newer, you can import your scenes faster: • You DON'T need to use the prefixes geom_ or obj_ • You DON'T need to UV unwrap channel 2 of every geometric element. • You DON'T need to ...
    • Introduction to Hauzd - Part 3

      Para ver el video con subtítulos en español , actívalos en youtube. Introduction to Hauzd - Part 3 Welcome to the third part of our Learning Curve! Missed the second?  GO HERE. in this Tutorial we will learn how to assembly our scenes and use hauzd ...
    • Installing Illustrator Hauzd Script

      Here are the steps in order to install the Hauzd Illustrator Script which will make you able to export your User Interface from your canvas to the Engine. Inside your Hauzd folder structure, enter to the AI Scripts Inside you will see the Illustrator ...
    • Installing 3dsMax Hauzd Script

      Here you can see how to install the Script that will export all your Project modelling in a Single Click from 3dmax to the Engine. Inside your Hauzd folder you should have the following structure: If so we can now move to 3dsMax to setup the script. ...
    • Walls Generation Script

      Hello Everyone! Here you have the complete Video Training for our Walls Generation Script, which would be greatly useful once you start modelling your FloorPlan Scenes. The Script Automatically creates your walls out from splines you trace from the ...